by Alan Garner
This is the perfect short book for February, our briefest month. I have read the book twice so far. Once in December, again in January.
I am spellbound. The page size is reduced and the individual chapters that comprise the hundred or so pages are a perfect length to taste with
a hot tea or coffee mid-morning, mid-afternoon, or before retiring on a cold winter’s night this month. It is so captivating; you may even find you
have traveled the whole way from cover to cover in your same weather-homebound day.
Only three persons populate these pages; accompanied by the natural flora and fauna of the forest/bog setting, a train, and what appear to be common items of commerce endowed with magical powers. Beware this apparent simplicity!
Joe Coppock, a young boy, lives alone with his comic books and marbles. The elderly itinerant title character, Treacle Walker, arrives at Joe’s home in his peddler’s wagon. He becomes a provocative visitor and trades his wagon’s household wares for items from Joe’s basement “museum” of rags and fossilized scavenged animal bones.
Walker’s hawking cry as his pony saunters down country roads open the book: “Ragbone! Ragbone! Any rags!
Pots for rags! Donkey stone.”
Menacingly competing for Joe’s attention
is, Thin Amren, a humanoid renegade arising from his watery bog.
The story is told in sparse language and cryptic dialog. Garner spins a mystifying tale in so few words because every word he has chosen is muscular, adroitly
exercising to convey precisely all he wants to say. Most key words have multiple meanings to construct the many levels the story works upon.
For starters, Treacle’s very name is bound over with unexpected circularity from denotation to connotation,
in current use arising from an ancient etymology.
Joe is confused at times, uncertain if the lazy eye he covers with a prescribed eyepatch, is tricking him. What he sees and does not see changes frequently,
mesmerizing him by transforming mirrors into portals to reverse realities—envisioning avatar-generating comic books whose embodiments escape their cels and panels to chase, frighten, and threaten the boy.